FrogyFrog - a 3D amphybien plateformer

My Design Role

  • Level Designer

FrogyFrog – Course Project

6-Week Academic Assignment

FrogyFrog is a platformer adventure developed over six weeks as part of a video game design course at UQAC in Fall 2024. As the level designer, I laid out every gameplay element by hand before learning to use Unreal Engine’s physics-driven placement to speed up asset positioning.

My Design Roles

I served as the level designer, manually placing all assets (excluding lighting) and later implementing physics-based placement through Unreal Engine.

Challenges

The primary challenge was mastering level design for the first time: I initially conceived the layout as a kitchen-inspired space before reworking it into a more engaging gameplay environment. Collaboration also proved difficult when a teammate overhauled the map at the last minute, shifting it to a strictly linear design by reducing the branching paths we had planned as one main path.
Finally communication breakdowns made playtesting features extremely difficult, and integrating Perforce caused workflow bottlenecks

Lessons Learned

This project reinforced my passion for level design while highlighting its theoretical depth and complexity. This project taught me the power of Perforce as a version-control tool, transforming it from a blocker into an asset while reinforcing the importance of clear communication and reliable playtesting workflows in a team environment.