Roguesignation Ladder is a screen-based, rock–paper–scissors roguelike game in which you climb office floors to deliver your resignation letter to the boss.
Limited asset pool; lack of predefined level constraints requiring screen-based layouts rather than traditional playable levels; complex idea sharing among team members; and preserving the game vision while reducing scope.
I learned that screen-based level design is more akin to art than traditional 2D/3D layouts; that the Scrum Master (and potential Producer) role is highly rewarding for fostering team autonomy rather than directive leadership; and that a dedicated artist is crucial, even with abundant high-quality assets available online.